AudioManager  1.3.0
A simple way for programmers to manage and control their 2D game’s background music and sound effects
Papae.UnitySDK.Managers.AudioManager Member List

This is the complete list of members for Papae.UnitySDK.Managers.AudioManager, including all inherited members.

AddToPlaylist(AudioClip clip)Papae.UnitySDK.Managers.AudioManager
ClearAllPreferences()Papae.UnitySDK.Managers.AudioManager
CurrentMusicClipPapae.UnitySDK.Managers.AudioManager
EmptyPlaylist()Papae.UnitySDK.Managers.AudioManager
GetClipFromPlaylist(string clip_name)Papae.UnitySDK.Managers.AudioManager
IndexOfSoundFxPool(string name, bool singleton=false)Papae.UnitySDK.Managers.AudioManager
InstancePapae.UnitySDK.Managers.AudioManagerstatic
IsMasterMutePapae.UnitySDK.Managers.AudioManager
IsMusicOnPapae.UnitySDK.Managers.AudioManager
IsMusicPlayingPapae.UnitySDK.Managers.AudioManager
IsSoundOnPapae.UnitySDK.Managers.AudioManager
LoadClip(string path, bool add_to_playlist=false)Papae.UnitySDK.Managers.AudioManager
LoadClip(string path, AudioType audio_type, bool add_to_playlist, Action< AudioClip > callback)Papae.UnitySDK.Managers.AudioManager
LoadPlaylist(string path, bool overwrite)Papae.UnitySDK.Managers.AudioManager
MusicVolumePapae.UnitySDK.Managers.AudioManager
PauseAllSFX()Papae.UnitySDK.Managers.AudioManager
PauseBGM()Papae.UnitySDK.Managers.AudioManager
PlayBGM(AudioClip clip, MusicTransition transition, float transition_duration, float volume, float pitch, float playback_position=0)Papae.UnitySDK.Managers.AudioManager
PlayBGM(AudioClip clip, MusicTransition transition, float transition_duration, float volume)Papae.UnitySDK.Managers.AudioManager
PlayBGM(AudioClip clip, MusicTransition transition, float transition_duration)Papae.UnitySDK.Managers.AudioManager
PlayBGM(AudioClip clip, MusicTransition transition)Papae.UnitySDK.Managers.AudioManager
PlayBGM(AudioClip clip)Papae.UnitySDK.Managers.AudioManager
PlayBGM(string clip_path, MusicTransition transition, float transition_duration, float volume, float pitch, float playback_position=0)Papae.UnitySDK.Managers.AudioManager
PlayBGM(string clip_path, MusicTransition transition, float transition_duration, float volume)Papae.UnitySDK.Managers.AudioManager
PlayBGM(string clip_path, MusicTransition transition, float transition_duration)Papae.UnitySDK.Managers.AudioManager
PlayBGM(string clip_path, MusicTransition transition)Papae.UnitySDK.Managers.AudioManager
PlayBGM(string clip_path)Papae.UnitySDK.Managers.AudioManager
PlaylistPapae.UnitySDK.Managers.AudioManager
PlayOneShot(AudioClip clip, Vector2 location, float volume, float pitch=1f, Action callback=null)Papae.UnitySDK.Managers.AudioManager
PlayOneShot(AudioClip clip, Vector2 location, Action callback=null)Papae.UnitySDK.Managers.AudioManager
PlayOneShot(AudioClip clip, Action callback=null)Papae.UnitySDK.Managers.AudioManager
PlaySFX(AudioClip clip, Vector2 location, float duration, float volume, bool singleton=false, float pitch=1f, Action callback=null)Papae.UnitySDK.Managers.AudioManager
PlaySFX(AudioClip clip, Vector2 location, float duration, bool singleton=false, Action callback=null)Papae.UnitySDK.Managers.AudioManager
PlaySFX(AudioClip clip, float duration, bool singleton=false, Action callback=null)Papae.UnitySDK.Managers.AudioManager
RemoveFromPlaylist(AudioClip clip)Papae.UnitySDK.Managers.AudioManager
RepeatSFX(AudioClip clip, Vector2 location, int repeat, float volume, bool singleton=false, float pitch=1f, Action callback=null)Papae.UnitySDK.Managers.AudioManager
RepeatSFX(AudioClip clip, Vector2 location, int repeat, bool singleton=false, Action callback=null)Papae.UnitySDK.Managers.AudioManager
RepeatSFX(AudioClip clip, int repeat, bool singleton=false, Action callback=null)Papae.UnitySDK.Managers.AudioManager
ResumeAllSFX()Papae.UnitySDK.Managers.AudioManager
ResumeBGM()Papae.UnitySDK.Managers.AudioManager
SaveAllPreferences()Papae.UnitySDK.Managers.AudioManager
SaveBGMPreferences()Papae.UnitySDK.Managers.AudioManager
SaveSFXPreferences()Papae.UnitySDK.Managers.AudioManager
SoundFxPoolPapae.UnitySDK.Managers.AudioManager
SoundVolumePapae.UnitySDK.Managers.AudioManager
StopAllSFX()Papae.UnitySDK.Managers.AudioManager
StopBGM()Papae.UnitySDK.Managers.AudioManager