AudioManager  1.3.0
A simple way for programmers to manage and control their 2D game’s background music and sound effects
Papae.UnitySDK.Managers Namespace Reference

Classes

class  AudioManager
 The manager of all things with regards to sound More...
 
struct  BackgroundMusic
 Background music properties for the AudioManager More...
 
class  SoundEffect
 Structure and properties for a sound effect More...
 

Enumerations

enum  MusicTransition { MusicTransition.Swift, MusicTransition.LinearFade, MusicTransition.CrossFade }
 What kind of music transition effect is going to take place More...
 

Enumeration Type Documentation

◆ MusicTransition

What kind of music transition effect is going to take place

Enumerator
Swift 

(None) Immediately play the next one

LinearFade 

(In and Out) Fades out the current music then fades in the next one

CrossFade 

(No silent gaps) Smooth transition from current music to next